![]() They've been forced to occupy the same space but haven't managed to blend at all. It's possible that Kingdom Under Fire 2 gets more interesting open world quests later in its story beyond the hour slot I had time to play the preview.Įven if so, Kingdom Under Fire 2's MMO and action RTS sections feel a bit like oil and water in a glass. In fairness, almost every MMORPG begins with a variation on the same request. In 2019, being asked to kill five wolves feels only one step removed from a 30-50 feral hogs meme. The free-roam sections where I'm expected to accept quests for experience and explore the world feel by-the-book-that book being the MMO template circa 2005. KUF2 has been in development for more than 10 years and little omissions, like the lack of ability to jump in the open world, are petty complaints but overall make the MMO components feel like they've been left in the back of the cabinet to go stale. ![]() Its character animations are just slightly uncanny the way older games often are. Its user interface is cluttered and, in the build available to me, included pockets of untranslated Korean (a couple of which can still be spotted in the launched version). It's in these details, and in its open free-roam MMO areas, that Kingdom Under Fire 2 shows its real age. Her lightning cone of effect skill, by contrast, forces her to stand still for a move that feels just slightly too long without allowing me to cancel out mid-attack. Its skill-bar based combat is more in the style of traditional MMORPGs than proper action, but my Spellblade's sword skills carry her towards enemies, slashing through them in an arc that feels less stilted than the action in older traditional MMOs. Mowing through parades of enemies in Kingdom Under Fire 2 makes the comparison to Dynasty Warriors almost inevitable. Unfortunately, the third component, the MMO, squanders this potential. There's no real analogue for it in another game in 2019. I suspect that over the course of Kingdom Under Fire 2's 50 story missions I'll continue to be impressed by large and varied troop types that liven up the battlefield, and how well it pulls off this blending of genres. I've always found the overhead view of RTS games to be too detached to feel like a high-stakes Lord of the Rings style clash, but Kingdom Under Fire 2 comes extremely close, with flying beasts and giant scorpions thrown in for good measure. Even alone, Kingdom Under Fire 2 gives me that feeling of epic scale that any RPG player has wished for in a fantasy setting. In the live game, you can bring up to three other players along with their own units in these instanced RTS missions. I've taken on this mission alone, defending against a group of long-limbed and fin-backed creatures (akin to the Alien Xenomorph) called Encablossians. Kim also mentions that even the speed of the transition, something I noticed while playing even before our Q&A, was an important element that changed through trial and error over the years. Finding that perfect view and also finding that method of switching view was a great challenge which we eventually achieved." "If the camera view is focused on the hero then the player will focus on just the RPG aspect, but we wanted to ensure that we have the perfect camera angle that would provide equally sensational experience of the RPG as well as promoting the RTS. "It may not sound like a big deal but that played a very significant role," Kim says through business development manager David Wang, who translated. Kingdom Under Fire 2's creative director Jubo Kim explained just how vital it was to make that transition feel perfect during a Q&A session. Despite the action combat happening on the ground, transitioning from action to RTS is quick enough that I can afford to keep an eye on both views. It's a quick zoom from high to low that keeps the urgency of an ongoing fight, which is where Kingdom Under Fire 2 really succeeds. I click on my infantry to ensure that they'll continue attacking the house-sized scorpion and then press Tab again to bring me back down to ground level over my character's shoulder. Kingdom Under Fire 2 restricts me to only three troops per encounter so that players can manage both the RTS and action simultaneously. I press Tab to pull the game's camera back to the tactical RTS mode, which shows the location of all my troop groups.
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